Last week AMD released a list of products built on the basis of the architecture of RDNA 4. They opened the way to FSR 4 – the new version of the Apskaner, which is quite crashed with DLSS from NVIDIA In terms of quality. If you believe the leading system architect PlayStation Mark Sulfur (Mark Cerny), the technology can go beyond the scope of PC.
He reported this in an interview with Digital Foundry. AMD Developed FSR 4 together with engineers Sony As part of the Project Amethyst initiative. And since Apskayler PlayStation Spectral Super Resolution (PSSR) was created on the basis of existing and future technologies AMD, Sulfur He hopes that in the future an analogue FSR 4 will appear on the PS5 Pro: “Our goal is to add something in the spirit of FSR 4 for PS5 Pro for 2026 titles as an evolution of PSSR”.
It is about an analogue, since https://noverificationcasinos.co.uk/review/golden-genie/ you can’t just take and force fsr 4 to work on PlayStation – the console architecture is noticeably different from RDNA 4. Specialists will have to almost re -re -recover the solutions already issued for the PC, taking into account the features of the "curling". Currently, engineers are trying to introduce a new neural network in the PS5 Pro, but FSR 4 can take a lot of time and effort to manufacture the equivalent. "The implementation of this idea is quite ambitious and time -free, which is why you still have not received a new Apskayler on PS5 Pro", – said the system architect.
FSR 4 review from Digital Foundry.
As noted Sulfur, Neuron network and its training recipe in FSR 4 are the first results of cooperation through the Project Amethyst line. “We got excellent results. This is a more advanced approach that is able to surpass PSSR clarity. I am very proud of the works of the united team!" – shared a system architect.
Now before Sony And AMD There are two main tasks. Short -term – jointly develop architectures for neural networks and learning strategies for graphics in video games. And long -term – to create a more suitable hardware architecture for machine learning, which can quickly process neural networks for graphics.
If you rely on words Sulfur, in the future Sony will put more emphasis on machine training and trace of rays on PS5 Pro. On the same fronts, work will be carried out within the framework of Project Amethyst.